Counter Strike New Revealed
After weeks of rumors, Valve has finally announced Counter Strike new. It's a major upgrade to CS:GO which will be bringing it on the Source 2 engine.
It also brings sub-tick server updates and responsive smoke grenades. It's made a lot armchair gamers crazy but it's actually an upgrade for the average player.
Smokes
Counter Strike New is getting an overhaul that will completely change the way smokes are used in the game. These changes, dubbed responsive smokes, are an important game changer. Smokes will expand to fill in areas and move around objects on the map. They will also react to the lighting in the game, which will make their appearance more appealing and realistic. In addition to these new features, smokes are now be capable of interacting with events in the game and will offer new tactical opportunities. Bullets, for instance will push smoke to temporarily clear the sightlines. Hex grenade blasts can also disperse smoke obstruction.
The biggest change to smokes is that they will be a more dynamic part of the game. In previous iterations, smokes were a fixed shape and was limited in the distance they could travel and the amount of vision it blocked. However, the smokes are now able to expand to cover the space they're in and block more of the player's view when they are within the area. This is a significant change that will make the game more exciting and provide both teams with the same view.
In addition, smokes will now react to the environment weapons, lighting, and environment in the world. This will make smoke more realistic and allow players to utilize it to gain an edge over their opponents. This is especially beneficial during the chaotic matches that are expected to occur on every map.
Smokes won't be one-way which was a major issue in CS:GO, and allowed players to view their opponents' positions behind the smoke. Twistzz is a renowned CS:GO professional who believes the new system will make CS2 more fair for both teams.
Other minor improvements include adjusting smoke particles vertically to minimize the impact of edges, and updating viewers' smoke overlay visuals so that they match their camera position. Also, the expiration of smokes has been revised to be more in line with the visuals of how they fade on the screen.
Loadouts
CS: GO players are now able to modify their weapon selection prior the start of each game. The new loadout system lets players to select weapons that suit their playstyles and team's strategy. The new system also adds new tactical depth to the game, since players must be able to balance firepower and utility.
In addition to the brand new loadouts in addition to the new loadouts, the CS: GO update includes many other improvements and modifications. The buy menu was completely revamped. The old buy wheel has been replaced by a customizable grid which shows all the purchase options simultaneously. The grid is populated with five pistols as well as five "mid-tier" weapons, such as submachine guns and shotguns and five rifles and carbines.
The new system is easy to use and will give players more control over their weapon selection. It will let them choose the weapons which best suit their style of play, team tactics and try out various combinations. They can also compare their loadouts to other players and see how well they stack up.
While many players appreciate the flexibility it offers, some have criticized it for deviating from the essence of Counter-Strike. They also have raised concerns about how it will impact map-specific loadouts and skins for agents that are based on visibility.
Despite these criticisms the new loadout system will be tested more extensively in the coming months. It is possible that certain issues could be addressed in future updates, therefore it is essential to keep an eye on the site for more details.
Workshop Tools are also included in the update and can be turned on from the settings menu. case opening lets community contributors design weapons finishes and stickers, as and maps. In addition, the update will now live ban players who violate VAC guidelines during games.
The latest CS GO update is scheduled to be released later in the summer. For now, players can look over the complete list of updates and features by visiting the official CS: GO website.
Sub-Tick Updates
The world of Counter-Strike is constantly updated by the server in discrete intervals of time called ticks. The smallest gap between a tick and the mouse click of a player could affect the accuracy of a shot, and Valve is working to ensure that CS: GO feels fluid and responsive. A new video highlights one of the game's biggest under-the-hood enhancements, also known as sub-tick updates.

Rather than an update of 64 ticks every millisecond, CS: Go will now be able use sub-ticks (or as Valve calls them, "micro-ticks") to communicate with the server. The client will keep track of each of these tiny increments and send them to the server. The server will send the updated game state back to players. The servers will know when you fired a shot or jumped, or swung, or pounced.
The video does not provide all the information. However it does state that every piece of data sent by the client has a timestamp and that the server collects all data in chronological order from all players before sending it back. According to the video a CS: GO will be capable of sending twice as much information as a 64-tick CS: GO.
That means that if the game's tick rate increases to 128 Hz, it will be able to handle your commands immediately and consistently. It's not solely about increasing the tick rate either; the micro-tick updates will also reduce latency and input lag by ensuring that the server is responding to your actions without delays or glitches.
Valve's technological improvements to the game are only beginning. Valve employs dynamic smoke and particles to improve how smoke interacts with the environment. It's upgrading all maps with high-resolution lighting, textures, and models. All CS cosmetics and weapons will get a makeover using Source 2 tools and features.
Maps
The next update for Counter Strike New brings new maps, as well as a few classics with facelifts. These updates are currently being tested as part of a limited test beta. The first set of maps comprises touchstone and upgrade maps that will not see major changes to gameplay, while others have been completely rebuilt or overhauled with the latest Source 2 tools.
One of them is Overpass has been revamped to make use of the engine's new unified lighting system. The underpass of the map has been filled with daylight, making the space more spacious and less congested. Additionally, smoke grenades will now expand dynamically to fill spaces and interact with the new light.
Another map that's been reworked is Italy that has been given major changes to texture, lighting and structure. The new version has a more balanced feel than its predecessor which was heavily CT focused. In the near future, fans can expect to see classics like Aztec and Militia redesigned.
These maps won't be added to the map pool for competitive play despite the fact that they are still playable. The only exception is Train, which has been pulled out of Active Duty and will continue to be played in tournaments. Valve hasn't yet decided whether the other maps taken from the pool will be added back.
Among the more controversial updates is one that was created by Helsingin Sanomat, Finland's national newspaper. The news organization has been a vocal critic of Russia's actions in Ukraine, and the map takes inspiration from the war-torn city of Donetsk. The map is dubbed de_voyna and contains numerous references to the conflict.
In the near future the developer will be releasing a set Source 2 tools for community map creators to use in their own creations. This will include features such as improved lighting and reading of characters, as well as a physically-based rendering system which produces realistic textures and materials. It will also make real-world objects, like windows and doors, easier to use. The update will be available sometime in the summer.